Tuesday, 23 May 2017
Building custom Unity Cloud Builds - Stuff you can do when you have UNITY and Ms AZURE
Great article by Tobiah Zarlez explains in details how to setup your custom builds and release process -
"Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.
Did you know you can create an automated build and release pipeline using Azure? This article will show you how!"
More here -
Developing your game based on UNITY with Blazesoft Game server becomes even easier :)