You do mobile app development. You have an idea
for a game – a shooter where you’re a monster, shooting other monsters, but all
of your weapons are made out of plants. You call it Monster BioShooter and
you’re ready for it to be the best game on the market.
There are a few things that you, just like every
game developer, need to figure out. How do players progress through the game? What
is the Level / XP configuration? Will you have Achievements, Tournaments, and Rate
Us mechanisms? What about multiplayer? Where will you host your game, and how
will you submit it to the major game stores (Google Play / Apple Store)?
Then there’s the question of your game’s virtual
economy. What kinds of “points” or “money” are in the game, how do players earn
them, and what are they good for (game economy)? How many of these do your
players start with, and how many do they need to move onto another level of
your game? These aspects need to be considered and implemented. And then,
importantly, they need to be tested, monitored, and adjusted.
Every game needs to solve these aspects, and the
ones that do it best are the most fun for players and the most successful for
game development companies. That’s where Blazesoft comes in.
Blazesoft’s
gaming backend as a service represents the unity of your mobile games with
a powerful CRM that makes it easy to not only implement, but also iteratively
improve, all of these aspects of your game – without making your players
download an update every time you tweak a setting. And no dipping back into the
code.
The challenge for any game developer is to make
your game hard enough, but not too hard, to grab and keep the attention of your
players. You need to reward your players with incentives they want (like more
coins, or a bigger plant gun) for actions you want to encourage (like becoming
an authenticated user through email or social media login – more on that in tomorrow’s
blog post). Our backend as a service lets you create and manage features that
your players can unlock and offer bonus points to keep encouraging them. And it
all updates in real time. No recoding or republishing means hours saved.
As a smart game inventor, you know that your game
needs to get a little harder as your players progress through your game. Maybe
they need to kill ten monsters to get passed the first level, twenty monsters
for third, forty for third, and so on. But the sweet-spot settings are just a
guess until you have data – and Blazesoft provides plenty of data. We’ll talk
more about our 360-degree player view and retention reports on the blog next
week, but for now, here is a look at how easy is to tinker with your level
settings once you have some data to drive your decision-making:
Thanks for your interest in our Blazesoft game
server, stay tuned for more feature posts! If you would like a free live demo
of the Blazesoft game hosting, we encourage you to contact us to book your demo.
The visuals of the game are beautiful. I have played a lot of games on my Tab. I found that your website is very helpful. I will definitely recommend this website to others.
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